src/types/boundingbox.h

Wed, 22 Jun 2022 21:46:38 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Wed, 22 Jun 2022 21:46:38 +0300
changeset 254
b7b29cb82360
parent 206
654661eab7f3
child 264
76a025db4948
permissions
-rw-r--r--

Rename Vec3Editor to VectorInput

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2018 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "basics.h"

struct BoundingBox
{
	static constexpr double infinity = std::numeric_limits<double>::infinity();
	glm::vec3 minimum {infinity, infinity, infinity};
	glm::vec3 maximum {-infinity, -infinity, -infinity};
};

constexpr BoundingBox emptyBoundingBox = {};
glm::vec3 boxCenter(const BoundingBox& box);
float longestMeasure(const BoundingBox& box);
float spaceDiagonal(const BoundingBox& box);
void addPointToBox(BoundingBox& box, const glm::vec3& vertex);
bool operator==(const BoundingBox& box_1, const BoundingBox& box_2);
bool operator!=(const BoundingBox& box_1, const BoundingBox& box_2);

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