Thu, 27 Feb 2020 12:23:42 +0200
use glm::project instead of figuring out the conversion manually...
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "main.h" #include "gl/common.h" bool isflat(class Model* model, Axis* axis); namespace math { glm::mat4 flipmatrix(Axis dimension); } //void invert(LDObject* obj, class DocumentManager* context); namespace gl { void invert(gl::Polygon& polygon); }