Tue, 28 Jun 2022 11:51:17 +0300
- Add CMake build type to about page and window title
- Use locale-dependant short date format in window title and long format in about page
- Move version definition into project() call
- Renamed the c++ macros to match CMake variable names
<?xml version="1.0" encoding="utf-8"?> <!DOCTYPE TS> <TS version="2.1" language="sv_FI"> <context> <name>ColorSelectDialog</name> <message> <source>Choose colour</source> <translation type="unfinished"></translation> </message> <message> <source>Search...</source> <translation type="unfinished"></translation> </message> <message> <source>TextLabel</source> <translation type="unfinished"></translation> </message> <message> <source>Colour index:</source> <translation type="unfinished"></translation> </message> <message> <source>Direct colour...</source> <translation type="unfinished"></translation> </message> </context> <context> <name>Dialog</name> <message> <source>System language</source> <translation type="obsolete">Systemspråk</translation> </message> </context> <context> <name>Document</name> <message> <source>Form</source> <translation type="unfinished"></translation> </message> </context> <context> <name>DrawTool</name> <message> <source>Draw</source> <translation type="unfinished"></translation> </message> <message> <source>Draw new elements into the model.</source> <translation type="unfinished"></translation> </message> </context> <context> <name>KeyboardShortcutsEditor</name> <message> <source>Action</source> <translation>Åtgärd</translation> </message> <message> <source>Shortcut</source> <translation>Genväg</translation> </message> </context> <context> <name>Libraries</name> <message> <source>Official library</source> <translation type="vanished">Officiellt bitbibliotek</translation> </message> <message> <source>Unofficial library</source> <translation type="vanished">Inofficiellt bitbibliotek</translation> </message> <message> <source>Working library</source> <translation type="vanished">Utvecklingsbitbibliotek</translation> </message> <message> <source>Path</source> <translation type="obsolete">Stig</translation> </message> <message> <source>Role</source> <translation type="obsolete">Roll</translation> </message> </context> <context> <name>LibrariesEditor</name> <message> <source>Form</source> <translation type="unfinished"></translation> </message> <message> <source>…</source> <translation type="unfinished"></translation> </message> <message> <source>Add</source> <translation>Infoga</translation> </message> <message> <source>Role</source> <translation type="vanished">Roll</translation> </message> <message> <source>Path</source> <translation type="vanished">Stig</translation> </message> <message> <source>Browse LDraw library</source> <translation>Välja LDraw-bitbibliotek</translation> </message> <message> <source>Library does not exist</source> <translation>Bitbiblioteket finns inte</translation> </message> <message> <source>The directory %1 does not exist.</source> <translation type="unfinished">Katalogen %1 finns inte.</translation> </message> <message> <source>Unreadable library</source> <translation>Oläslig katalog</translation> </message> <message> <source>The directory %1 cannot be read.</source> <translation>Katalogen %1 kan läsas inte</translation> </message> <message> <source>Remove library</source> <translation>Ta bort biblioteket</translation> </message> <message> <source>Set role</source> <translation>Sätta roll</translation> </message> <message> <source>Move up</source> <translation>Flytta upp</translation> </message> <message> <source>Move down</source> <translation>Flytta ner</translation> </message> </context> <context> <name>LibrariesModel</name> <message> <source>Path</source> <translation type="obsolete">Stig</translation> </message> <message> <source>Role</source> <translation type="obsolete">Roll</translation> </message> </context> <context> <name>LibraryManager</name> <message> <source>Official library</source> <translation type="unfinished">Officiellt bitbibliotek</translation> </message> <message> <source>Unofficial library</source> <translation type="unfinished">Inofficiellt bitbibliotek</translation> </message> <message> <source>Working library</source> <translation type="unfinished">Utvecklingsbitbibliotek</translation> </message> <message> <source>Path</source> <translation type="unfinished">Stig</translation> </message> <message> <source>Role</source> <translation type="unfinished">Roll</translation> </message> </context> <context> <name>MainWindow</name> <message> <source>File</source> <translation>Arkiv</translation> </message> <message> <source>Quit</source> <translation>Avsluta</translation> </message> <message> <source>Open…</source> <translation>Öppna...</translation> </message> <message> <source>Ctrl+O</source> <translation>Ctrl+O</translation> </message> <message> <source>New</source> <translation>Ny</translation> </message> <message> <source>Ctrl+N</source> <translation>Ctrl+N</translation> </message> <message> <source>Language</source> <translation type="vanished">Språk</translation> </message> <message> <source>Open model</source> <translation>Öppna modell</translation> </message> <message> <source>LDraw models (*.ldr *.dat)</source> <translation>LDrawmodeller (*.ldr *.dat)</translation> </message> <message> <source>Problem opening file</source> <translation>Problem att öppna filen</translation> </message> <message> <source>Could not open %1: %2</source> <translation>Kunde inte öppna %1: %2</translation> </message> <message> <source>LDForge</source> <translation>LDForge</translation> </message> <message> <source>System language</source> <translation type="vanished">Systemspråk</translation> </message> <message> <source>Preferences…</source> <translation>Inställningar…</translation> </message> <message> <source>Recent files</source> <translation>Senaste filer</translation> </message> <message> <source>Problem loading references</source> <translation>Problem med att öppna referenser</translation> </message> <message> <source>View</source> <translation>Vy</translation> </message> <message> <source>Normal colours</source> <translation>Normala färger</translation> </message> <message> <source>BFC color coding</source> <translation>BFC-färgkodning</translation> </message> <message> <source>Random colours</source> <translation>Slumpmässiga färger</translation> </message> <message> <source>Pick scene colours</source> <translation type="unfinished"></translation> </message> <message> <source>Error</source> <translation type="unfinished"></translation> </message> <message> <source>Unable to construct %1</source> <translation type="unfinished"></translation> </message> <message> <source>toolBar</source> <translation type="unfinished"></translation> </message> </context> <context> <name>MatrixEditor</name> <message> <source>Form</source> <translation type="unfinished"></translation> </message> <message> <source>×</source> <translation type="unfinished"></translation> </message> </context> <context> <name>MultiplyFactorDialog</name> <message> <source>Multiply with a scalar</source> <translation type="unfinished"></translation> </message> <message> <source>Factor:</source> <translation type="unfinished"></translation> </message> <message> <source>Invert</source> <translation type="unfinished"></translation> </message> <message> <source>Preview</source> <translation type="unfinished"></translation> </message> </context> <context> <name>PartRenderer</name> <message> <source>Rendering error</source> <translation type="vanished">Renderingsfel</translation> </message> </context> <context> <name>QObject</name> <message> <source>OpenGL error: %1</source> <translation>OpenGLfel: %1</translation> </message> <message> <source>OpenGL error</source> <translation>OpenGLfel</translation> </message> <message> <source>Damn it</source> <translation>Sablas</translation> </message> <message> <source>Vertex shader:</source> <translation>Hörnshadern:</translation> </message> <message> <source>Fragment shader:</source> <translation>Fragmentshadern:</translation> </message> <message> <source>Shader compile error</source> <translation>Fel med att kompilera shaders</translation> </message> <message> <source>Could not compile shaders.</source> <translation>Kunde inte kompilera shaders.</translation> </message> <message> <source>Shader link error</source> <translation>Fel med att länka shaders</translation> </message> <message> <source>Could not link shaders: %1</source> <translation>Kunde inte länka shaders: %1</translation> </message> </context> <context> <name>SelectTool</name> <message> <source>Select</source> <translation type="unfinished"></translation> </message> <message> <source>Select elements from the model.</source> <translation type="unfinished"></translation> </message> </context> <context> <name>SettingsEditor</name> <message> <source>Dialog</source> <translation type="unfinished"></translation> </message> <message> <source>General</source> <translation>Generell</translation> </message> <message> <source>Language:</source> <translation>Språk:</translation> </message> <message> <source>System language</source> <translation>Systemspråk</translation> </message> <message> <source>English</source> <translation>Engelska</translation> </message> <message> <source>LDraw libraries</source> <translation type="vanished">LDraw-bitbibliotek</translation> </message> <message> <source>LDraw parts libraries</source> <translation>LDraw-bitbibliotek</translation> </message> <message> <source>Keyboard shortcuts</source> <translation>Tangentbordsgenvägar</translation> </message> <message> <source>Interface</source> <translation>Gränssnitt</translation> </message> <message> <source>Rendering</source> <translation>Renderning</translation> </message> <message> <source>Main colour:</source> <translation>Basfärg:</translation> </message> <message> <source>Background colour:</source> <translation>Bakgrundsfärg:</translation> </message> <message> <source>Line thickness:</source> <translation>Linjetjocklek:</translation> </message> <message> <source>Line anti-aliasing</source> <translation>Linjekantutjämning</translation> </message> <message> <source>Selected colour:</source> <translation>Urvalsfärg:</translation> </message> </context> <context> <name>Vec3Editor</name> <message> <source>Form</source> <translation type="unfinished"></translation> </message> <message> <source>x = </source> <translation type="unfinished"></translation> </message> <message> <source>y = </source> <translation type="unfinished"></translation> </message> <message> <source>z = </source> <translation type="unfinished"></translation> </message> <message> <source>×</source> <translation type="unfinished"></translation> </message> </context> <context> <name>gl::Compiler</name> <message> <source>Vertex shader:</source> <translation type="vanished">Hörnshadern:</translation> </message> <message> <source>Fragment shader:</source> <translation type="vanished">Fragmentshadern:</translation> </message> <message> <source>Shader compile error</source> <translation type="vanished">Fel med att kompilera shaders</translation> </message> <message> <source>Could not compile shaders.</source> <translation type="vanished">Kunde inte kompilera shaders.</translation> </message> </context> </TS>