Sun, 03 Jul 2022 14:35:06 +0300
Cleanup polygonize a bit
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "src/basics.h" #include "src/model.h" #include "src/gl/common.h" #include "src/invert.h" #include "src/documentmanager.h" /* * Returns a matrix that causes a flip on the given dimension. */ glm::mat4 math::flipmatrix(const Axis dimension) { glm::mat4 result = glm::mat4(); const int k = static_cast<int>(dimension); result[k][k] = -1; return result; } /* * Inverts the winding of a polygon. */ void gl::invert(PolygonElement& polygon) { visitPolygon<void>( [](LineSegment&) {}, [](Triangle& tri) { invert(tri); }, [](Quadrilateral& quad) { invert(quad); }, [](ConditionalEdge&) {}, polygon); }