Sun, 10 Jan 2021 17:26:40 +0200
added translations to dependencies in CMakeLists... maybe that's the source of the trouble with translations getting emptied
#include <QFormLayout> #include <QSplitter> #include "model.h" #include "modeleditcontext.h" #include "widgets/vec3editor.h" #include "ui/polygonobjecteditor.h" static constexpr char INDEX_NAME[] = "_ldforge_index"; static constexpr char PROPERTY_NAME[] = "_ldforge_property"; static constexpr char OBJECT_ID_NAME[] = "_ldforge_id"; static constexpr char LABEL_NAME[] = "_ldforge_label"; PolygonObjectEditor::PolygonObjectEditor(Model* model, ldraw::id_t id, QWidget* parent) : QWidget{parent}, model{model}, storedObjectId{ldraw::NULL_ID.value} { this->splitter.emplace(Qt::Vertical, this); this->setObjectId(id); } // destructor needed for std::unique_ptr PolygonObjectEditor::~PolygonObjectEditor() { } ldraw::id_t PolygonObjectEditor::objectId() const { return this->storedObjectId; } void PolygonObjectEditor::setObjectId(ldraw::id_t id) { this->storedObjectId = id; this->buildWidgets(); } void PolygonObjectEditor::buildWidgets() { this->widgets.clear(); delete this->layout(); QFormLayout* layout = new QFormLayout{this}; this->setLayout(layout); for (int n : {0, 1, 2, 3}) { this->setupPointWidget(n); } for (std::unique_ptr<QWidget>& widget : this->widgets) { const QString label = widget->property(LABEL_NAME).toString(); layout->addRow(label, widget.get()); } layout->addRow("", &*this->splitter); } void PolygonObjectEditor::setupPointWidget(int n) { const ldraw::Object* const object = this->model->get(this->objectId()); const ldraw::Property property = ldraw::pointProperty(n); const QVariant value = object->getProperty(property); if (value.isValid()) { std::unique_ptr<Vec3Editor> editor = std::make_unique<Vec3Editor>(value.value<glm::vec3>(), this); QObject::connect(editor.get(), &Vec3Editor::valueChanged, this, &PolygonObjectEditor::pointChanged); editor->setProperty(INDEX_NAME, QVariant::fromValue(n)); editor->setProperty(LABEL_NAME, &ldraw::traits(property).name[0]); this->widgets.push_back(std::move(editor)); } } void PolygonObjectEditor::pointChanged(const glm::vec3& value) { Model::EditContext editcontext = this->model->edit(); const int n = this->sender()->property(INDEX_NAME).toInt(); const ldraw::Property property = ldraw::pointProperty(n); editcontext.setObjectProperty(this->objectId(), property, QVariant::fromValue(value)); }