Thu, 13 Feb 2020 15:25:01 +0200
made the grid look nicer
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QBrush> #include <QFont> #include "model.h" #include "modeleditcontext.h" Model::Model(QObject* parent) : QAbstractListModel{parent} {} int Model::size() const { return static_cast<int>(this->body.size()); } Model::EditContext Model::edit() { return {*this}; } int Model::rowCount(const QModelIndex&) const { return size(); } QVariant Model::data(const QModelIndex& index, int role) const { const ldraw::Object* object = this->objectAt(index); switch(role) { case Qt::DisplayRole: return object->textRepresentation(); case Qt::ForegroundRole: return object->textRepresentationForeground(); case Qt::BackgroundRole: return object->textRepresentationBackground(); case Qt::FontRole: return object->textRepresentationFont(); default: return {}; } } QVariant Model::getHeaderProperty(const HeaderProperty property) { switch (property) { case HeaderProperty::Name: return header.name; } return {}; } QVariant Model::getObjectProperty(const int index, const ldraw::Property property) const { const ldraw::Object* object = this->body[unsigned_cast(index)].get(); return object->getProperty(property); } std::vector<gl::Polygon> Model::getPolygons(DocumentManager* documents) const { if (this->needRecache) { this->cachedPolygons.clear(); ldraw::GetPolygonsContext context{documents}; for (int i = 0; i < this->size(); i += 1) { this->getObjectPolygons(i, this->cachedPolygons, &context); } this->needRecache = false; } return this->cachedPolygons; } QModelIndex Model::lookup(ldraw::Id id) const { // FIXME: This linear search will probably cause performance issues for (std::size_t i = 0; i < this->body.size(); i += 1) { if (this->body[i]->id == id) { return this->index(static_cast<int>(i)); } } return {}; } ldraw::Id Model::resolve(const QModelIndex& index) const { return this->objectAt(index)->id; } void Model::getObjectPolygons( const int index, std::vector<gl::Polygon>& polygons_out, ldraw::GetPolygonsContext* context) const { const ldraw::Object* object = this->body[unsigned_cast(index)].get(); object->getPolygons(polygons_out, context); } void Model::append(ModelObjectPointer&& object) { this->body.push_back(std::move(object)); } ldraw::Object* Model::objectAt(const QModelIndex& index) { return this->body[unsigned_cast(index.row())].get(); } const ldraw::Object* Model::objectAt(const QModelIndex& index) const { return this->body[unsigned_cast(index.row())].get(); }