Sat, 08 Apr 2023 15:15:20 +0300
Rename colorbutton.cpp -> coloredit.cpp
#pragma once #include "src/basics.h" class InputVertices { std::vector<glm::vec3> polygon = {origin}; std::size_t numpoints = 1; public: bool currentPointOnExistingPoint() const; std::size_t calcNumPoints() const; void updateCurrentPoint(const glm::vec3& p); void removeLastPoint(); void finishCurrentPoint(); void clear(); const glm::vec3& operator[](std::size_t i) const { return this->polygon[i]; } std::size_t bufferSize() const { return this->polygon.size(); } std::size_t polygonSize() const { return this->numpoints; } auto begin() const { return std::begin(this->polygon); } auto end() const { return std::end(this->polygon); } auto polygonEnd() const { return std::begin(this->polygon) + static_cast<long int>(this->numpoints); } };