Thu, 06 Feb 2020 20:33:05 +0200
added the pick scene
#include "triangle.h" ldraw::Triangle::Triangle( const glm::vec3& point_1, const glm::vec3& point_2, const glm::vec3& point_3, Color color_index) : ColoredObject{color_index}, points{point_1, point_2, point_3} { } ldraw::Triangle::Triangle(const QVector<glm::vec3>& vertices, const Color color) : ColoredObject{color}, points{vertices[0], vertices[1], vertices[2]} { } QVariant ldraw::Triangle::getProperty(const Property id) const { switch (id) { case Property::Point1: return QVariant::fromValue(points[0]); case Property::Point2: return QVariant::fromValue(points[1]); case Property::Point3: return QVariant::fromValue(points[2]); default: return ColoredObject::getProperty(id); } } auto ldraw::Triangle::setProperty(Property id, const QVariant& value) -> SetPropertyResult { switch (id) { case Property::Point1: points[0] = value.value<glm::vec3>(); return SetPropertyResult::Success; case Property::Point2: points[1] = value.value<glm::vec3>(); return SetPropertyResult::Success; case Property::Point3: points[2] = value.value<glm::vec3>(); return SetPropertyResult::Success; default: return ColoredObject::setProperty(id, value); } } QString ldraw::Triangle::textRepresentation() const { return utility::format("%1 %2 %3", utility::vertexToStringParens(points[0]), utility::vertexToStringParens(points[1]), utility::vertexToStringParens(points[2])); } void ldraw::Triangle::getPolygons( std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Q_UNUSED(context) polygons.push_back(gl::triangle( this->points[0], this->points[1], this->points[2], this->colorIndex, this->id)); } void ldraw::Triangle::invert() { // 0 1 2 // -> 1 0 2 std::swap(this->points[0], this->points[1]); }