Thu, 06 Feb 2020 20:33:05 +0200
added the pick scene
#include <QBrush> #include <QFont> #include "object.h" static std::int32_t getIdForNewObject() { static std::int32_t id = 0; id += 1; return id; } ldraw::Object::Object() : id {getIdForNewObject()} { } ldraw::Object::~Object() { } bool ldraw::Object::hasColor() const { return false; } QVariant ldraw::Object::getProperty(Property id) const { Q_UNUSED(id); return {}; } auto ldraw::Object::setProperty(Property id, const QVariant& value) -> SetPropertyResult { Q_UNUSED(id) Q_UNUSED(value) return SetPropertyResult::PropertyNotHandled; } QBrush ldraw::Object::textRepresentationForeground() const { return {}; } QBrush ldraw::Object::textRepresentationBackground() const { return {}; } QFont ldraw::Object::textRepresentationFont() const { return {}; } void ldraw::Object::getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Q_UNUSED(polygons) Q_UNUSED(context) } ldraw::ColoredObject::ColoredObject(const Color color_index) : colorIndex{color_index} { } bool ldraw::ColoredObject::hasColor() const { return true; } QVariant ldraw::ColoredObject::getProperty(Property id) const { switch (id) { case Property::Color: return colorIndex.index; default: return Object::getProperty(id); } } auto ldraw::ColoredObject::setProperty(Property id, const QVariant& value) -> SetPropertyResult { switch (id) { case Property::Color: { bool ok; const int value_int = value.toInt(&ok); if (ok) { colorIndex.index = value_int; return SetPropertyResult::Success; } else { return SetPropertyResult::InvalidValue; } } default: return Object::setProperty(id, value); } } QString ldraw::Empty::textRepresentation() const { return ""; }