Thu, 06 Feb 2020 20:33:05 +0200
added the pick scene
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <algorithm> #include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <QMatrix4x4> #include <QObject> #include <QPointF> #include <QSet> #include <QString> #include <QStringList> #include <QVariant> #include <QVector> #include <QVector3D> #include <glm/glm.hpp> using GLRotationMatrix = QMatrix4x4; enum Axis { X = 0, Y = 1, Z = 2 }; enum Result { Success = 0, PartialSuccess, Failure }; constexpr bool failed(Result r) { return r == Failure; } enum Winding { NoWinding, Anticlockwise, Clockwise, }; /* * Special operator definition that implements the XOR operator for windings. * However, if either winding is NoWinding, then this function returns NoWinding. */ inline Winding operator^(Winding one, Winding other) { if (one == NoWinding or other == NoWinding) return NoWinding; else return static_cast<Winding>(static_cast<int>(one) ^ static_cast<int>(other)); } inline Winding& operator^=(Winding& one, Winding other) { one = one ^ other; return one; } template<typename T, int N> constexpr int countof(T(&)[N]) { return N; } Q_DECLARE_METATYPE(glm::vec3) Q_DECLARE_METATYPE(glm::mat4)