Wed, 22 Jun 2022 20:10:57 +0300
Add object editor into main
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> const char appName[] = "LDForge"; const char unixName[] = "ldforge"; struct Version { int major; int minor; int patch = 0; }; enum BuildType {InternalBuild, ReleaseBuild}; constexpr Version APPVERSION = {1, 0}; constexpr BuildType BUILD_TYPE = InternalBuild; #ifdef DEBUG # undef RELEASE #endif // DEBUG #ifdef RELEASE # undef DEBUG #endif // RELEASE const QString& fullVersionString(); const QString& commitTimeString();