src/mainwindow.cpp

Sun, 16 May 2021 22:41:00 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Sun, 16 May 2021 22:41:00 +0300
changeset 103
94719518e310
parent 97
d9a3b153f679
child 104
cd4df75924b7
permissions
-rw-r--r--

update

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <QLabel>
#include <QVBoxLayout>
#include <QCloseEvent>
#include <QFileDialog>
#include <QMessageBox>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "settingseditor/settingseditor.h"
#include "version.h"
#include "document.h"
#include "uiutilities.h"
#include "widgets/colorselectdialog.h"
#include "tools/basetool.h"
#include "tools/drawtool.h"
#include "tools/selecttool.h"

static const QMetaObject* const toolMetaObjects[] = {
	&SelectTool::staticMetaObject,
	&DrawTool::staticMetaObject,
};

template<typename BaseType, typename MemberType, typename DataType>
struct MemberData
{
	std::size_t member;
	DataType payload;
	constexpr MemberType memberInstance(BaseType* instance) const
	{
		return *reinterpret_cast<MemberType*>(reinterpret_cast<char*>(instance) + this->member);
	}
};

static constexpr MemberData<Ui_MainWindow, QAction*, gl::RenderStyle> renderStyleButtons[] = {
	{ offsetof(Ui_MainWindow, actionRenderStyleNormal), gl::RenderStyle::Normal },
	{ offsetof(Ui_MainWindow, actionRenderStyleBfc), gl::RenderStyle::BfcRedGreen },
	{ offsetof(Ui_MainWindow, actionRenderStyleRandom), gl::RenderStyle::RandomColors },
	{ offsetof(Ui_MainWindow, actionRenderStylePickScene), gl::RenderStyle::PickScene },
};

class A : public QSettings
{
	using QSettings::QSettings;
};

MainWindow::MainWindow(QWidget *parent) :
	QMainWindow{parent},
	ui{std::make_unique<Ui_MainWindow>()},
	documents{this},
	settings{},
	libraries{this}
{
	this->ui->setupUi(this);
	defaultKeyboardShortcuts = uiutilities::makeKeySequenceMap(uiutilities::collectActions(this));
	connect(ui->actionNew, &QAction::triggered, this, &MainWindow::newModel);
	connect(ui->actionOpen, &QAction::triggered, this, &MainWindow::openModel);
	connect(ui->actionQuit, &QAction::triggered, this, &QMainWindow::close);
	connect(ui->actionSettingsEditor, &QAction::triggered, this, &MainWindow::runSettingsEditor);
	for (auto data : ::renderStyleButtons)
	{
		QAction* action = data.memberInstance(this->ui.get());
		connect(action, &QAction::triggered, [this, data]()
		{
			this->setRenderStyle(data.payload);
		});
	}
	this->updateTitle();
	this->restoreStartupSettings();
	this->restoreSettings();
	this->updateRenderPreferences();
	this->newModel();

	for (const QMetaObject* const metaObject : ::toolMetaObjects)
	{
		QObject* const objectInstance = metaObject->newInstance(Q_ARG(QObject*, this));
		BaseTool* const toolInstance = qobject_cast<BaseTool*>(objectInstance);
		if (toolInstance)
		{
			this->tools.append(toolInstance);
			QAction* action = new QAction{toolInstance->name(), this};
			action->setCheckable(true);
			this->toolActions[toolInstance] = action;
			action->setToolTip(toolInstance->toolTip());
			connect(action, &QAction::triggered, this, &MainWindow::toolActionTriggered);
			this->ui->toolsBar->addAction(action);
		}
		else
		{
			QMessageBox::critical(this, tr("Error"), tr("Unable to construct %1").arg(metaObject->className()));
		}
	}

	this->selectTool(this->tools[0]);
}

// MainWindow needs a destructor even if it is empty because otherwise the destructor of the
// std::unique_ptr is resolved in the header file, where it will complain about Ui_MainWindow
// being incomplete.
MainWindow::~MainWindow()
{
}

void MainWindow::newModel()
{
	this->openModelForEditing(documents.newModel());
}

void MainWindow::openModel()
{
	const QString path = QFileDialog::getOpenFileName(
		this,
		tr("Open model"),
		"",
		tr("LDraw models (*.ldr *.dat)"));
	if (not path.isEmpty())
	{
		this->openModelFromPath(path);
	}
}

void MainWindow::openModelFromPath(const QString& path)
{
	QString errorString;
	QTextStream errorStream{&errorString};
	QString modelName = this->documents.openModel(path, errorStream);
	if (not modelName.isEmpty())
	{
		this->documents.loadDependenciesForModel(modelName, path, this->libraries, errorStream);
		if (not errorString.isEmpty())
		{
			QMessageBox::warning(
				this,
				tr("Problem loading references"),
				errorString);
		}
		this->openModelForEditing(modelName);
		this->addRecentlyOpenedFile(path);
	}
	else
	{
		QMessageBox::critical(
			this,
			tr("Problem opening file"),
			utility::format(
				tr("Could not open %1: %2"),
				path,
				errorString));
	}
}

/**
 * @brief Changes the application language to the specified language
 * @param localeCode Code of the locale to translate to
 */
void MainWindow::changeLanguage(QString localeCode)
{
	if (not localeCode.isEmpty() and localeCode != this->currentLanguage)
	{
		this->currentLanguage = localeCode;
		if (localeCode == "system")
		{
			localeCode = QLocale::system().name();
		}
		QLocale::setDefault({localeCode});
		qApp->removeTranslator(&this->translator);
		const bool loadSuccessful = this->translator.load(pathToTranslation(localeCode));
		if (loadSuccessful)
		{
			qApp->installTranslator(&this->translator);
		}
	}
}

void MainWindow::addRecentlyOpenedFile(const QString& path)
{
	this->recentlyOpenedFiles.removeAll(path);
	this->recentlyOpenedFiles.insert(0, path);
	while (this->recentlyOpenedFiles.size() > maxRecentlyOpenedFiles)
	{
		this->recentlyOpenedFiles.removeLast();
	}
	this->saveSettings();
	this->updateRecentlyOpenedDocumentsMenu();
}

void MainWindow::openModelForEditing(const QString& modelName)
{
	Document* document = new Document{this->documents.findModelByName(modelName), &this->documents, this->colorTable};
	document->setRenderPreferences(this->renderPreferences);
	connect(document, &Document::newStatusText, [&](const QString& newStatusText)
	{
		this->statusBar()->showMessage(newStatusText);
	});
	this->ui->tabs->addTab(document, modelName);
	this->ui->tabs->setCurrentWidget(document);
	document->restoreSplitterState(this->documentSplitterState);
	connect(document, &Document::splitterChanged, this, &MainWindow::handleDocumentSplitterChange);
}

void MainWindow::runSettingsEditor()
{
	SettingsEditor settingsEditor{&this->settings, this->defaultKeyboardShortcuts, this};
	const int result = settingsEditor.exec();
	if (result == QDialog::Accepted)
	{
		this->restoreSettings();
	}
}

void MainWindow::handleDocumentSplitterChange()
{
	Document* currentDocument = qobject_cast<Document*>(this->ui->tabs->currentWidget());
	if (currentDocument != nullptr)
	{
		this->documentSplitterState = currentDocument->saveSplitterState();
		for (int i = 0; i < this->ui->tabs->count(); i += 1)
		{
			Document* document = qobject_cast<Document*>(this->ui->tabs->widget(i));
			if (document != nullptr and document != currentDocument)
			{
				document->restoreSplitterState(this->documentSplitterState);
			}
		}
		this->settings.setMainSplitterState(this->documentSplitterState);
	}
}

void MainWindow::updateRecentlyOpenedDocumentsMenu()
{
	this->ui->menuRecentFiles->clear();
	for (const QString& path : this->recentlyOpenedFiles)
	{
		QAction* action = new QAction{path, this};
		action->setData(path);
		this->ui->menuRecentFiles->addAction(action);
		connect(action, &QAction::triggered, this, &MainWindow::openRecentFile);
	}
}

void MainWindow::openRecentFile()
{
	QAction* action = qobject_cast<QAction*>(this->sender());
	if (action != nullptr)
	{
		const QString path = action->data().toString();
		this->openModelFromPath(path);
	}
}

void MainWindow::setRenderStyle(gl::RenderStyle renderStyle)
{
	this->renderPreferences.style = renderStyle;
	this->saveSettings();
	this->updateRenderPreferences();
}

void MainWindow::changeEvent(QEvent* event)
{
	if (event != nullptr)
	{
		switch (event->type())
		{
		case QEvent::LanguageChange:
			this->ui->retranslateUi(this);
			break;
		default:
			break;
		}
	}
	QMainWindow::changeEvent(event);
}

/**
 * @brief Handles closing the main window
 * @param event Event information
 */
void MainWindow::closeEvent(QCloseEvent* event)
{
	saveSettings();
	event->accept();
}

/**
 * @brief Updates the title of the main window so to contain the app's name
 * and version as well as the open document name.
 */
void MainWindow::updateTitle()
{
	QString title = ::appName;
	title += " ";
	title += fullVersionString();
	setWindowTitle(title);
}

void MainWindow::updateRenderPreferences()
{
	for (int i = 0; i < this->ui->tabs->count(); i += 1)
	{
		Document* document = qobject_cast<Document*>(this->ui->tabs->widget(i));
		if (document != nullptr)
		{
			document->setRenderPreferences(this->renderPreferences);
		}
	}
	for (auto data : ::renderStyleButtons)
	{
		QAction* action = data.memberInstance(this->ui.get());
		action->setChecked(this->renderPreferences.style == data.payload);
	}
}

/**
 * @brief Stores the settings of the main window, storing geometry, etc
 */
void MainWindow::saveSettings()
{
	this->settings.setMainWindowGeometry(this->saveGeometry());
	this->settings.setRecentFiles(this->recentlyOpenedFiles);
	this->settings.setMainSplitterState(this->documentSplitterState);
	this->settings.setRenderStyle(static_cast<int>(this->renderPreferences.style));
	this->libraries.storeToSettings(&this->settings);
}

void MainWindow::restoreStartupSettings()
{
	this->restoreGeometry(this->settings.mainWindowGeometry());
}

/**
 * @brief Restores saved settings relating to the main window
 */
void MainWindow::restoreSettings()
{
	this->recentlyOpenedFiles = this->settings.recentFiles();
	this->documentSplitterState = this->settings.mainSplitterState();
	this->renderPreferences.style = static_cast<gl::RenderStyle>(this->settings.renderStyle());
	this->renderPreferences.mainColor = this->settings.mainColor();
	this->renderPreferences.backgroundColor = this->settings.backgroundColor();
	this->renderPreferences.lineThickness = this->settings.lineThickness();
	this->renderPreferences.lineAntiAliasing = this->settings.lineAntiAliasing();
	this->renderPreferences.selectedColor = this->settings.selectedColor();
	const QString systemLocale = QLocale::system().name();
	const QVariant defaultLocale = this->settings.locale();
	this->changeLanguage(defaultLocale.toString());
	this->libraries.restoreFromSettings(&this->settings);
	this->updateRecentlyOpenedDocumentsMenu();
	this->loadColors();
	this->updateRenderPreferences();
}

QString MainWindow::pathToTranslation(const QString& localeCode)
{
	QDir dir {":/locale"};
	return dir.filePath(localeCode + ".qm");
}

void MainWindow::loadColors()
{
	QTextStream errors;
	this->colorTable = this->libraries.loadColorTable(errors);
}

void MainWindow::toolActionTriggered()
{
	QAction* action = qobject_cast<QAction*>(sender());
	if (action != nullptr)
	{
		BaseTool* tool = nullptr;
		for (auto&& pair : items(this->toolActions))
		{
			if (pair.value == action)
			{
				tool = pair.key;
			}
		}
		this->selectTool(tool);
	}
}

void MainWindow::selectTool(BaseTool* tool)
{
	if (tool != nullptr && tool != this->selectedTool)
	{
		this->selectedTool = tool;
		for (auto&& pair : items(this->toolActions))
		{
			pair.value->setChecked(pair.key == tool);
		}
	}
}

void MainWindow::canvasMousePressed(QMouseEvent *event)
{

}

void MainWindow::canvasMouseReleased(QMouseEvent *event)
{
	BaseTool::MouseEventData eventData;
	eventData.ev = event;
	// Qt::KeyboardModifiers keymods;
	//	bool mouseMoved;
	// Qt::MouseButtons releasedButtons;
	if (this->selectedTool != nullptr)
	{
		this->selectedTool->mouseReleased(eventData);
	}
}

void MainWindow::canvasMouseDoubleClicked(QMouseEvent* event){}
void MainWindow::canvasMouseMoved(QMouseEvent*){}
void MainWindow::canvasKeyReleased(QKeyEvent*){}

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