src/document.h

Wed, 08 Jun 2022 23:14:55 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 08 Jun 2022 23:14:55 +0300
changeset 208
930928b760a2
parent 205
1a4342d80de7
child 214
8e1fe64ce4e3
permissions
-rw-r--r--

Add model icons back into the list view

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include <memory>
#include <QWidget>
#include <QToolBar>
#include "ui/canvas.h"
#include "model.h"
#include "vertexmap.h"

struct AppendToModel
{
	ModelElement newElement;
};

struct DeleteFromModel
{
	int position;
};

using ModelAction = std::variant<AppendToModel, DeleteFromModel>;

Q_DECLARE_METATYPE(ModelAction)

class EditorTabWidget : public QWidget
{
	Q_OBJECT
public:
	explicit EditorTabWidget(
		Model* model,
		DocumentManager* documents,
		const ColorTable& colorTable,
		QWidget *parent = nullptr);
	~EditorTabWidget() override;
	void applyToVertices(VertexMap::ApplyFunction fn) const;
	const QSet<ModelId> selectedObjects() const;
	const ColorTable& colorTable;
	Canvas* const canvas;
	Model* const model;
	EditingMode currentEditingMode() const;
	Q_SLOT void setEditMode(EditingMode mode);
	Q_SLOT void canvasMouseClick(QMouseEvent* event);
	Q_SLOT void canvasMouseMove(QMouseEvent* event);
Q_SIGNALS:
	void newStatusText(const QString& newStatusText);
	void splitterChanged();
	void modelAction(const ModelAction& action);
private:
	void closeShape();
	DrawState drawState;
	VertexMap vertexMap;
};

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