Wed, 08 Jun 2022 23:14:55 +0300
Add model icons back into the list view
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <memory> #include <QWidget> #include <QToolBar> #include "ui/canvas.h" #include "model.h" #include "vertexmap.h" struct AppendToModel { ModelElement newElement; }; struct DeleteFromModel { int position; }; using ModelAction = std::variant<AppendToModel, DeleteFromModel>; Q_DECLARE_METATYPE(ModelAction) class EditorTabWidget : public QWidget { Q_OBJECT public: explicit EditorTabWidget( Model* model, DocumentManager* documents, const ColorTable& colorTable, QWidget *parent = nullptr); ~EditorTabWidget() override; void applyToVertices(VertexMap::ApplyFunction fn) const; const QSet<ModelId> selectedObjects() const; const ColorTable& colorTable; Canvas* const canvas; Model* const model; EditingMode currentEditingMode() const; Q_SLOT void setEditMode(EditingMode mode); Q_SLOT void canvasMouseClick(QMouseEvent* event); Q_SLOT void canvasMouseMove(QMouseEvent* event); Q_SIGNALS: void newStatusText(const QString& newStatusText); void splitterChanged(); void modelAction(const ModelAction& action); private: void closeShape(); DrawState drawState; VertexMap vertexMap; };