Sat, 01 Feb 2020 15:33:57 +0200
wired renderstyle up
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QAbstractListModel> #include <memory> #include "main.h" #include "header.h" #include "linetypes/object.h" #include "gl/common.h" enum class HeaderProperty { Name }; class Model : public QAbstractListModel { Q_OBJECT public: class EditContext; Model(QObject* parent = nullptr); Model(const Model&) = delete; int size() const; EditContext edit(); int rowCount(const QModelIndex&) const override; QVariant data(const QModelIndex& index, int role) const override; QVariant getHeaderProperty(const HeaderProperty property); const QString& getName() const; QVariant getObjectProperty(const int index, const ldraw::Property property) const; std::vector<gl::Polygon> getPolygons(class DocumentManager* documents) const; void getObjectPolygons(const int index, std::vector<gl::Polygon>& polygons_out, ldraw::GetPolygonsContext* context) const; signals: void objectAdded(ldraw::Id id, int position); private: using ModelObjectPointer = std::unique_ptr<ldraw::Object>; template<typename T, typename... Args> ldraw::Id append(Args&&... args); void append(ModelObjectPointer&& object); template<typename T, typename... Args> ldraw::Id insert(int position, Args&&... args); bool modified = false; QString path; LDHeader header; std::vector<ModelObjectPointer> body; std::map<ldraw::Id, ldraw::Object*> objectsById; mutable std::vector<gl::Polygon> cachedPolygons; mutable bool needRecache = true; }; template<typename T, typename... Args> ldraw::Id Model::append(Args&&... args) { emit layoutAboutToBeChanged(); this->body.push_back(std::make_unique<T>(args...)); ldraw::Object* pointer = this->body.back().get(); this->objectsById[pointer->id] = pointer; emit objectAdded(pointer->id, this->body.size() - 1); emit layoutChanged(); return pointer->id; } template<typename T, typename... Args> ldraw::Id Model::insert(int position, Args&&... args) { emit layoutAboutToBeChanged(); this->body.insert(position, std::make_unique<T>(args...)); ldraw::Object* pointer = this->body[position].get(); this->objectsById[pointer->id] = pointer; emit objectAdded(pointer->id, position); emit layoutChanged(); return pointer->id; }