Tue, 27 Jul 2021 16:29:00 +0300
Add vertex rendering
#include "metacommand.h" ldraw::MetaCommand::MetaCommand(QStringView text) : Object{}, storedText{text.toString()} {} QVariant ldraw::MetaCommand::getProperty(Property property) const { switch (property) { case Property::Text: return storedText; default: return Object::getProperty(property); } } void ldraw::MetaCommand::setProperty(ldraw::Object::SetPropertyResult* result, const PropertyKeyValue& pair) { LDRAW_OBJECT_HANDLE_SET_PROPERTY(Text, {this->storedText = value;}); BaseClass::setProperty(result, pair); } QString ldraw::MetaCommand::textRepresentation() const { return this->storedText; }