Tue, 27 Jul 2021 16:29:00 +0300
Add vertex rendering
#pragma once #include "polygonobject.h" namespace ldraw { class Edge; } class ldraw::Edge : public PolygonObject<2> { public: using PolygonObject::PolygonObject; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; };