Wed, 28 Jul 2021 13:22:51 +0300
rework rendering of vertices
#pragma once #include <QWidget> #include <QSplitter> #include "main.h" #include "../widgets/vec3editor.h" class Model; class PolygonObjectEditor : public QWidget { public: PolygonObjectEditor(Model* model, ldraw::id_t id, QWidget* parent = nullptr); ~PolygonObjectEditor(); ldraw::id_t objectId() const; void setObjectId(ldraw::id_t id); private: void buildWidgets(); void setupPointWidget(int n); Q_SLOT void pointChanged(const glm::vec3& value); Model* model; ldraw::id_t storedObjectId; std::vector<std::unique_ptr<QWidget>> widgets; std::optional<QSplitter> splitter; };