Wed, 28 Jul 2021 13:22:51 +0300
rework rendering of vertices
#include <QSettings> #include "gl/common.h" #include "keyboardshortcutseditor.h" #include "settingseditor.h" #include "ui_settingseditor.h" SettingsEditor::SettingsEditor( Configuration* settings, const uiutilities::KeySequenceMap& defaultKeyboardShortcuts, QWidget* parent ) : QDialog{parent}, ui{*new Ui_SettingsEditor}, settings{settings}, libraries{settings, this}, librariesEditor{settings, this}, defaultKeyboardShortcuts{defaultKeyboardShortcuts} { this->ui.setupUi(this); this->loadLocales(); this->setDefaults(); QVBoxLayout* layout = new QVBoxLayout{this}; layout->addWidget(&librariesEditor); this->ui.tabLdrawLibraries->setLayout(layout); connect( this, &SettingsEditor::accepted, this, &SettingsEditor::handleAccepted); this->ui.keyboardShortcutsView->setModel(new KeyboardShortcutsEditor{parent, this}); } SettingsEditor::~SettingsEditor() { delete &this->ui; } void SettingsEditor::handleAccepted() { this->settings->setLocale(this->ui.language->currentData().toString()); this->settings->setMainColor(this->ui.mainColorButton->selectedColor()); this->settings->setBackgroundColor(this->ui.backgroundColorButton->selectedColor()); this->settings->setSelectedColor(this->ui.selectedColorButton->selectedColor()); this->settings->setLineThickness(static_cast<GLfloat>(this->ui.lineThickness->value())); this->settings->setLineAntiAliasing(this->ui.lineAntiAliasing->isChecked()); this->librariesEditor.saveSettings(this->settings); } void SettingsEditor::loadLocales() { this->ui.language->clear(); QDir dir{":/locale"}; // Collect translation files in built-in resources QVector<QString> localeCodes = {"en"}; // English is the default locale for (const QFileInfo& file : dir.entryInfoList(QDir::Files)) { localeCodes.append(file.baseName()); } std::sort(localeCodes.begin(), localeCodes.end()); this->ui.language->addItem(tr("System language"), "system"); for (const QString& localeCode : localeCodes) { const QLocale locale{localeCode}; const QString languageName = QLocale::languageToString(locale.language()); const QIcon flag{":/flags/" + localeCode + ".png"}; this->ui.language->addItem(languageName, localeCode); this->ui.language->setItemIcon(this->ui.language->count() - 1, flag); } } void SettingsEditor::setDefaults() { this->setCurrentLanguage(this->settings->locale()); this->ui.mainColorButton->setSelectedColor(this->settings->mainColor()); this->ui.backgroundColorButton->setSelectedColor(this->settings->backgroundColor()); this->ui.selectedColorButton->setSelectedColor(this->settings->selectedColor()); this->ui.lineThickness->setValue(static_cast<double>(this->settings->lineThickness())); this->ui.lineAntiAliasing->setChecked(this->settings->lineAntiAliasing()); } void SettingsEditor::setCurrentLanguage(const QString& localeCode) { for (int i = 0; i < this->ui.language->count(); i += 1) { if (this->ui.language->itemData(i) == localeCode) { this->ui.language->setCurrentIndex(i); break; } } }