Wed, 09 Mar 2022 13:01:50 +0200
Fix performance issues in Model::find
#include "edge.h" QString ldraw::Edge::textRepresentation() const { return utility::format( "%1 %2", utility::vertexToStringParens(this->points[0]), utility::vertexToStringParens(this->points[1])); } void ldraw::Edge::getPolygons( std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Q_UNUSED(context) polygons.push_back(gl::edgeLine(this->points[0], this->points[1], this->colorIndex, this->id)); } ldraw::Object::Type ldraw::Edge::typeIdentifier() const { return Type::EdgeLine; } QString ldraw::Edge::toLDrawCode() const { return utility::format( "2 %1 %2 %3", this->colorIndex.index, utility::vertexToString(this->points[0]), utility::vertexToString(this->points[1])); } QString ldraw::Edge::iconName() const { return ":/icons/linetype-edgeline.png"; }