Sat, 29 Feb 2020 23:51:03 +0200
document the grid snapping transformations
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "common.h" class GridProgram : public QObject, protected QOpenGLFunctions { Q_OBJECT public: GridProgram(QObject* parent = nullptr); GridProgram(const GridProgram&) = delete; GridProgram(GridProgram&&) = delete; ~GridProgram() = default; void initialize(); void setViewMatrix(const glm::mat4& newViewMatrix); void setProjectionMatrix(const glm::mat4& newProjectionMatrix); void setModelMatrix(const glm::mat4& newModelMatrix); void setGridMatrix(const glm::mat4& newGridMatrix); void setGridColor(const QColor& newGridColor); void operator=(GridProgram) = delete; void draw(); void teardown(); private: void setMatrix(const char* name, const glm::mat4& matrix); void checkForGLErrors(); bool isInitialized = false; QOpenGLBuffer buffer; QOpenGLShader vertexShader; QOpenGLShader fragmentShader; std::optional<gl::ShaderProgram> program{std::nullopt}; glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; QOpenGLVertexArrayObject vertexArrayObject; };