src/widgets/colorindexinput.cpp

Wed, 25 May 2022 12:01:58 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 25 May 2022 12:01:58 +0300
changeset 189
815fbaae9cb2
parent 178
a23024fc98e0
child 200
ca23936b455b
permissions
-rw-r--r--

cleanup, gl::Compiler changed to gl::ModelShaders

#include "colorindexinput.h"
#include "ui_colorindexinput.h"
#include "colorselectdialog.h"
#include "uiutilities.h"

ColorIndexInput::ColorIndexInput(Document *document, ldraw::Color color, QWidget *parent) :
	QWidget{parent},
	document{document},
	ui{*new Ui_ColorIndexInput}
{
	this->ui.setupUi(this);
	connect(this->ui.button, &QPushButton::clicked, [this]()
	{
		ColorSelectDialog dialog{this->document->colorTable, this->document};
		const int result = dialog.exec();
		if (result == QDialog::Accepted)
		{
			this->ui.index->setValue(dialog.currentColor().index);
		}
	});
	connect(this->ui.index, qOverload<int>(&QSpinBox::valueChanged), [this](int value)
	{
		this->ui.button->setText(ldraw::colorDisplayName({value}, this->document->colorTable));
		uiutilities::colorizeWidget(this->ui.button, ldraw::colorFace({value}, this->document->colorTable));
		Q_EMIT this->colorChanged({value});
	});
	this->ui.index->setValue(color.index);
}

ColorIndexInput::~ColorIndexInput()
{
	delete &this->ui;
}

ldraw::Color ColorIndexInput::selectedColor() const
{
	return {this->ui.index->value()};
}

void ColorIndexInput::setSelectedColor(ldraw::Color color)
{
	this->ui.index->setValue(color.index);
}

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