Wed, 25 May 2022 12:01:58 +0300
cleanup, gl::Compiler changed to gl::ModelShaders
#include "pathtool.h" #include "modeleditor.h" #include "linetypes/edge.h" #include "document.h" PathTool::PathTool(Document *document) : AbstractDrawTool{document} { } QString PathTool::name() const { return tr("Draw path"); } QString PathTool::toolTip() const { return tr("Draw paths"); } void PathTool::overpaint(Canvas* canvas, QPainter* painter) const { painter->setPen(QPen{Qt::black, 2, Qt::DashLine, Qt::RoundCap, Qt::MiterJoin}); if (this->previewPolygon.size() >= 2) { canvas->drawWorldPolyline(painter, this->previewPolygon); } for (const glm::vec3& point : this->polygon) { canvas->drawWorldPoint(painter, point); } canvas->drawWorldPoint(painter, this->previewPoint); } QString PathTool::iconName() const { return ":/icons/polyline.png"; } void PathTool::closeShape() { std::unique_ptr<ModelEditor> modelEditor = this->document->editModel(); for (std::size_t i = 0; i < this->polygon.size() - 1; i += 1) { modelEditor->append<ldraw::Edge>(std::array{this->polygon[i], this->polygon[i + 1]}, ldraw::EDGE_COLOR); } this->clearPoints(); }