Wed, 25 May 2022 12:01:58 +0300
cleanup, gl::Compiler changed to gl::ModelShaders
#pragma once #include "compoundobject.h" #include "propertygenerics.h" namespace ldraw { class CircularPrimitive; } class ldraw::CircularPrimitive : public CompoundObject { public: using BaseClass = CompoundObject; CircularPrimitive() = default; CircularPrimitive(CircularPrimitiveType type, int segments, int divisions); QVariant getProperty(Property property) const override; QString textRepresentation() const override; static QString circularPrimitiveTypeName(CircularPrimitiveType type); Type typeIdentifier() const override; QDataStream& serialize(QDataStream& stream) const override; QDataStream& deserialize(QDataStream& stream) override; QString toLDrawCode() const override; QString iconName() const override; QString typeName() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext*) const override; float fraction() const; CircularPrimitiveType type = Circle; int segments = 16; int divisions = 16; };