Wed, 19 Apr 2023 22:51:56 +0300
Made library_role_e an enum class
#pragma once #include "src/gl/common.h" #include "src/gl/basicshaderprogram.h" class AxesLayer final : public RenderLayer { gl::basic_shader shader; public: void initializeGL() override; void overpaint(QPainter* painter) override; void paintGL() override; void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; };