Mon, 09 Mar 2020 22:12:50 +0200
finished splitQuadrilateral theoretically (untested)
#pragma once #include "object.h" namespace ldraw { class Edge; } class ldraw::Edge : public ColoredObject { public: using BaseClass = ColoredObject; Edge() = default; Edge(const glm::vec3& point_1, const glm::vec3& point_2, const Color colorIndex = ldraw::edgeColor); Edge(const QVector<glm::vec3>& vertices, const Color color); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; private: glm::vec3 point_1 = {}; glm::vec3 point_2 = {}; };