Mon, 11 May 2020 12:18:59 +0300
object editing
#pragma once #include "polygonobject.h" namespace ldraw { class Triangle; } class ldraw::Triangle : public PolygonObject<3> { public: using PolygonObject<3>::PolygonObject; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; void invert() override; };