Sun, 26 Jan 2020 01:06:27 +0200
fix default angle
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <functional> #include <QVector3D> #include "basics.h" #include "maths.h" #include "matrix.h" struct Point3D { double x, y, z; using CoordinateType = decltype(x); void assign(Axis axis, CoordinateType value); CoordinateType& get(Axis ax); CoordinateType get(Axis ax) const; operator QVariant() const; }; constexpr Point3D origin = {0, 0, 0}; namespace math { Point3D transform(const Point3D& point, const Matrix4x4& matrix); qreal distance(const Point3D& one, const Point3D& other); } Point3D& operator+=(Point3D &point, const QVector3D& other); Point3D operator+(Point3D point, const QVector3D& other); QVector3D operator-(const Point3D& point, const Point3D& other); Point3D operator-(Point3D point, const QVector3D& vector); Point3D& operator-=(Point3D &point, const QVector3D& vector); Point3D& operator*=(Point3D &point, Point3D::CoordinateType scalar); Point3D operator*(const Point3D &point, Point3D::CoordinateType scalar); bool operator<(const Point3D &point, const Point3D& other); bool operator==(const Point3D &point, const Point3D& other); bool operator!=(const Point3D &point, const Point3D& other); inline Point3D operator*(qreal scalar, const Point3D& vertex) { return vertex * scalar; } Q_DECLARE_METATYPE(Point3D) Point3D vertexFromVector(const QVector3D& vector); QVector3D vertexToVector(const Point3D &vertex); QString vertexToStringParens(const Point3D& vertex); unsigned int qHash(const Point3D& key); Point3D operator-(const Point3D& vertex); QDataStream& operator<<(QDataStream& out, const Point3D& vertex); QDataStream& operator>>(QDataStream& in, Point3D& vertex); /* * Calls 'function' with the x, y and z coordinates of 'vertex'. */ template<typename Function> inline auto xyz(Function&& function, const Point3D& vertex) { return function(vertex.x, vertex.y, vertex.z); }