Sun, 26 Jan 2020 01:06:27 +0200
fix default angle
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "vertex.h" class BoundingBox { public: void consider(const Point3D& vertex); Point3D minimum {math::infinity, math::infinity, math::infinity}; Point3D maximum {-math::infinity, -math::infinity, -math::infinity}; BoundingBox& operator<<(const Point3D& v); }; static constexpr BoundingBox emptyBoundingBox = {}; Point3D boxCenter(const BoundingBox& box); double longestMeasure(const BoundingBox& box); double spaceDiagonal(const BoundingBox& box); bool operator==(const BoundingBox& box_1, const BoundingBox& box_2); bool operator!=(const BoundingBox& box_1, const BoundingBox& box_2);