Sun, 19 Jan 2020 02:54:48 +0200
commit work on GL rendering
#pragma once #include "edge.h" namespace linetypes { class ConditionalEdge; } class linetypes::ConditionalEdge : public Edge { public: ConditionalEdge() = default; ConditionalEdge( const Point3D& point_1, const Point3D& point_2, const Point3D& controlPoint_1, const Point3D& controlPoint_2, const Color colorIndex = colors::edge); ConditionalEdge(const QVector<Point3D>& vertices, const Color color); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; private: Point3D controlPoint_1 = {}; Point3D controlPoint_2 = {}; };