src/ui/canvas.h

Mon, 19 Jul 2021 23:41:52 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Mon, 19 Jul 2021 23:41:52 +0300
changeset 105
6ca6e8c647d4
parent 104
cd4df75924b7
child 106
128efb9d148b
permissions
-rw-r--r--

added preview layer code and fixed build warnings

#pragma once
#include "gl/partrenderer.h"
#include "gl/gridprogram.h"
#include "gl/axesprogram.h"

class Canvas : public PartRenderer
{
	Q_OBJECT
public:
	struct MouseClickInfo;
	enum PreviewLayerName : std::int8_t
	{
		DrawToolPreview
	};
	struct PreviewLayer
	{
		QSet<geom::NPolygon> polygons;
		QColor color{64, 255, 128};
	};
	static constexpr int NUM_PREVIEW_LAYERS = 1;

	Canvas(
		Model* model,
		DocumentManager* documents,
		const ldraw::ColorTable& colorTable,
		QWidget* parent = nullptr);
	const PreviewLayer& getPreviewLayer(PreviewLayerName name) const;
	PreviewLayer& modifyPreviewLayer(PreviewLayerName name);
public slots:
	void handleSelectionChange(const QSet<ldraw::id_t>& selectedIds, const QSet<ldraw::id_t>& deselectedIds);
protected:
	void mouseMoveEvent(QMouseEvent* event) override;
	void mousePressEvent(QMouseEvent* event) override;
	void mouseReleaseEvent(QMouseEvent* event) override;
	void initializeGL() override;
	void paintGL() override;
signals:
	void newStatusText(const QString& newStatusText);
	void selectionChanged(const QSet<ldraw::id_t>& newSelection);
	void mouseClick(const MouseClickInfo& info);
private:
	void updateGridMatrix();
	glm::vec3 cameraVector() const;
	bool isGridPerpendicularToScreen(float threshold) const;
	std::optional<GridProgram> gridProgram;
	std::optional<AxesProgram> axesProgram;
	std::optional<glm::vec3> worldPosition;
	glm::mat4 gridMatrix;
	geom::Plane gridPlane;
	int totalMouseMove = 0;
	QSet<ldraw::id_t> selection;
	PreviewLayer previewLayers[NUM_PREVIEW_LAYERS];
};

struct Canvas::MouseClickInfo
{
	bool click;
};

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