Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
#pragma once #include <QPushButton> /** * @brief A button that can be used to select a color */ class ColorButton : public QPushButton { public: ColorButton(const QColor& color = {}, QWidget* parent = nullptr); ColorButton(QWidget* parent = nullptr); QColor selectedColor() const; void setSelectedColor(const QColor& newSelectedColor); private: QColor storedSelectedColor; };