Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
#pragma once #include <QWidget> #include "../main.h" #include "../model.h" class Document; class ObjectEditor : public QWidget { Q_OBJECT public: explicit ObjectEditor(Document* document, ldraw::id_t id = ldraw::NULL_ID); ~ObjectEditor(); void setObjectId(ldraw::id_t id); private: Q_SLOT void handleColorChange(ldraw::Color value); Q_SLOT void handleVec3Change(const glm::vec3& value); Q_SLOT void handleBoolChange(bool value); Q_SLOT void handleStringChange(const QString& value); class Ui_ObjectEditor& ui; Document* const document; ldraw::id_t objectId = ldraw::NULL_ID; QMap<ldraw::Property, QPair<QWidget*, QWidget*>> propertyWidgets; QWidget* makeEditorWidgetForProperty(ldraw::Property property); void handlePropertyChange(QObject* caller, const QVariant& value); };