Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
#pragma once #include <QDialog> #include "main.h" #include "librarieseditor.h" #include "libraries.h" #include "uiutilities.h" #include "configuration.h" class SettingsEditor : public QDialog { Q_OBJECT public: SettingsEditor(Configuration* settings, const uiutilities::KeySequenceMap& defaultKeyboardShortcuts = {}, QWidget* parent = nullptr); ~SettingsEditor(); private Q_SLOTS: void handleAccepted(); private: class Ui_SettingsEditor& ui; Configuration* const settings; LibraryManager libraries; LibrariesEditor librariesEditor; const uiutilities::KeySequenceMap defaultKeyboardShortcuts; void loadLocales(); void setDefaults(); void setCurrentLanguage(const QString& localeCode); };