src/settingseditor/settingseditor.cpp

Wed, 25 May 2022 20:36:34 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 25 May 2022 20:36:34 +0300
changeset 199
6988973515d2
parent 48
3c10f0e2fbe0
child 202
b05af0bab735
permissions
-rw-r--r--

Fix pick() picking from weird places on the screen with high DPI scaling

glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account

#include <QSettings>
#include "gl/common.h"
#include "keyboardshortcutseditor.h"
#include "settingseditor.h"
#include "ui_settingseditor.h"

SettingsEditor::SettingsEditor(
	Configuration* settings,
	const uiutilities::KeySequenceMap& defaultKeyboardShortcuts,
	QWidget* parent
) :
	QDialog{parent},
	ui{*new Ui_SettingsEditor},
	settings{settings},
	libraries{settings, this},
	librariesEditor{settings, this},
	defaultKeyboardShortcuts{defaultKeyboardShortcuts}
{
	this->ui.setupUi(this);
	this->loadLocales();
	this->setDefaults();
	QVBoxLayout* layout = new QVBoxLayout{this};
	layout->addWidget(&librariesEditor);
	this->ui.tabLdrawLibraries->setLayout(layout);
	connect(
		this,
		&SettingsEditor::accepted,
		this,
		&SettingsEditor::handleAccepted);
	this->ui.keyboardShortcutsView->setModel(new KeyboardShortcutsEditor{parent, this});
}

SettingsEditor::~SettingsEditor()
{
	delete &this->ui;
}

void SettingsEditor::handleAccepted()
{
	this->settings->setLocale(this->ui.language->currentData().toString());
	this->settings->setMainColor(this->ui.mainColorButton->selectedColor());
	this->settings->setBackgroundColor(this->ui.backgroundColorButton->selectedColor());
	this->settings->setSelectedColor(this->ui.selectedColorButton->selectedColor());
	this->settings->setLineThickness(static_cast<GLfloat>(this->ui.lineThickness->value()));
	this->settings->setLineAntiAliasing(this->ui.lineAntiAliasing->isChecked());
	this->librariesEditor.saveSettings(this->settings);
}

void SettingsEditor::loadLocales()
{
	this->ui.language->clear();
	QDir dir{":/locale"};
	// Collect translation files in built-in resources
	QVector<QString> localeCodes = {"en"}; // English is the default locale
	for (const QFileInfo& file : dir.entryInfoList(QDir::Files))
	{
		localeCodes.append(file.baseName());
	}
	std::sort(localeCodes.begin(), localeCodes.end());
	this->ui.language->addItem(tr("System language"), "system");
	for (const QString& localeCode : localeCodes)
	{
		const QLocale locale{localeCode};
		const QString languageName = QLocale::languageToString(locale.language());
		const QIcon flag{":/flags/" + localeCode + ".png"};
		this->ui.language->addItem(languageName, localeCode);
		this->ui.language->setItemIcon(this->ui.language->count() - 1, flag);
	}
}

void SettingsEditor::setDefaults()
{
	this->setCurrentLanguage(this->settings->locale());
	this->ui.mainColorButton->setSelectedColor(this->settings->mainColor());
	this->ui.backgroundColorButton->setSelectedColor(this->settings->backgroundColor());
	this->ui.selectedColorButton->setSelectedColor(this->settings->selectedColor());
	this->ui.lineThickness->setValue(static_cast<double>(this->settings->lineThickness()));
	this->ui.lineAntiAliasing->setChecked(this->settings->lineAntiAliasing());
}

void SettingsEditor::setCurrentLanguage(const QString& localeCode)
{
	for (int i = 0; i < this->ui.language->count(); i += 1)
	{
		if (this->ui.language->itemData(i) == localeCode)
		{
			this->ui.language->setCurrentIndex(i);
			break;
		}
	}
}

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