Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
#pragma once #include <QWidget> #include "main.h" #include "libraries.h" class LibrariesEditor : public QWidget { Q_OBJECT public: LibrariesEditor(Configuration* settings, QWidget* parent = nullptr); ~LibrariesEditor(); void saveSettings(Configuration* settings); private Q_SLOTS: void searchPathForNewLibrary(); void addNewLibrary(); void showContextMenu(const QPoint position); void setCurrentLibraryRole(); void removeCurrentLibrary(); void moveCurrentLibraryUp(); void moveCurrentLibraryDown(); private: enum { RoleColumn, PathColumn }; LibraryManager libraries; class Ui_LibrariesEditor& ui; int currentLibraryIndex() const; };