Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
#pragma once #include "object.h" namespace ldraw { class MetaCommand; } class ldraw::MetaCommand : public Object { public: using BaseClass = Object; MetaCommand() = default; MetaCommand(QStringView text); QVariant getProperty(Property property) const override; QString textRepresentation() const override; QString storedText = ""; Type typeIdentifier() const override; QDataStream& serialize(QDataStream& stream) const override; QDataStream& deserialize(QDataStream& stream) override; QString toLDrawCode() const override; QString iconName() const override; QString typeName() const override; protected: void setProperty(SetPropertyResult* result, const PropertyKeyValue& pair) override; };