Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
#pragma once #include "object.h" class Model; namespace ldraw { class CompoundObject; } /** * @brief An abstract object that has a transformation mmatrix and can be inverted. * It can be inlined into multiple objects. */ class ldraw::CompoundObject : public ColoredObject { public: CompoundObject() = default; CompoundObject( const glm::mat4& transformation, const Color color = ldraw::MAIN_COLOR); QVariant getProperty(Property property) const override; glm::vec3 position() const; void invert(GetPolygonsContext*context) override; Model* resolve(const ModelId callingModelId, DocumentManager* documents) const; QDataStream& serialize(QDataStream& stream) const override; QDataStream& deserialize(QDataStream& stream) override; std::optional<Axis> flatDimension(GetPolygonsContext *context) const; glm::mat4 transformation; QString transformToBareString() const; bool isInverted = false; protected: void setProperty(SetPropertyResult* result, const PropertyKeyValue& pair) override; };