Wed, 08 Jun 2022 22:29:44 +0300
More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
#include "colorindexinput.h" #include "ui_colorindexinput.h" #include "colorselectdialog.h" #include "uiutilities.h" ColorIndexInput::ColorIndexInput(EditorTabWidget *document, ColorIndex color, QWidget *parent) : QWidget{parent}, document{document}, ui{*new Ui_ColorIndexInput} { this->ui.setupUi(this); connect(this->ui.button, &QPushButton::clicked, [this]() { ColorSelectDialog dialog{this->document->colorTable, this->document}; const int result = dialog.exec(); if (result == QDialog::Accepted) { this->ui.index->setValue(dialog.currentColor().index); } }); connect(this->ui.index, qOverload<int>(&QSpinBox::valueChanged), [this](int value) { this->ui.button->setText(colorDisplayName({value}, this->document->colorTable).value_or("???")); const opt<QColor> face = colorFace({value}, this->document->colorTable); if (face.has_value()) { uiutilities::colorizeWidget(this->ui.button, *face); } Q_EMIT this->colorChanged({value}); }); this->ui.index->setValue(color.index); } ColorIndexInput::~ColorIndexInput() { delete &this->ui; } ldraw::Color ColorIndexInput::selectedColor() const { return {this->ui.index->value()}; } void ColorIndexInput::setSelectedColor(ldraw::Color color) { this->ui.index->setValue(color.index); }