Wed, 08 Jun 2022 22:29:44 +0300
More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "basics.h" #include "model.h" #include "gl/common.h" #include "invert.h" #include "documentmanager.h" /* * Returns a matrix that causes a flip on the given dimension. */ glm::mat4 math::flipmatrix(const Axis dimension) { glm::mat4 result = glm::mat4(); const int k = static_cast<int>(dimension); result[k][k] = -1; return result; } /* * Inverts the winding of a polygon. */ void gl::invert(gl::Polygon& polygon) { switch (polygon.numPolygonVertices()) { case 2: case 3: // 0 1 => 1 0 // 0 1 2 => 1 0 2 std::swap(polygon.vertices[0], polygon.vertices[1]); break; case 4: // 0 1 2 3 => 0 3 2 1 std::swap(polygon.vertices[1], polygon.vertices[3]); break; } }