src/gl/axesprogram.h

Wed, 08 Jun 2022 22:29:44 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 08 Jun 2022 22:29:44 +0300
changeset 206
654661eab7f3
parent 118
8e1c9f18ae15
child 215
34c6e7bc4ee1
permissions
-rw-r--r--

More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code

#pragma once
#include "gl/common.h"
#include "gl/basicshaderprogram.h"

class AxesProgram : public AbstractBasicShaderProgram
{
	Q_OBJECT
public:
	using AbstractBasicShaderProgram::AbstractBasicShaderProgram;
protected:
	const char* vertexShaderSource() const override;
	const char* fragmentShaderSource() const override;
	const void* vertexData() const override;
	GLenum drawMode() const override;
	int vertexSize() const override;
	int vertexCount() const override;
	void setupVertexArrays() override;
	QOpenGLBuffer::UsagePattern usagePattern() const override;
};

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