Mon, 04 Jul 2022 01:20:36 +0300
Add basic syntax highlighting
#pragma once #include "src/gl/common.h" #include "src/gl/basicshaderprogram.h" class AxesLayer final : public RenderLayer { BasicShader shader; public: void initializeGL() override; void overpaint(QPainter* painter) override; void paintGL() override; void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; };