src/linetypes/quadrilateral.h

Wed, 11 Mar 2020 17:19:38 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 11 Mar 2020 17:19:38 +0200
changeset 79
5fe2dd4e161a
parent 77
028798a72591
child 81
62373840e33a
permissions
-rw-r--r--

added a render style for pick scene

#pragma once
#include "object.h"

namespace ldraw
{
	class Quadrilateral;
}

class ldraw::Quadrilateral : public ColoredObject
{
public:
	Quadrilateral() = default;
	Quadrilateral(
		const glm::vec3 &point_1,
		const glm::vec3 &point_2,
		const glm::vec3 &point_3,
		const glm::vec3 &point_4,
		Color colorIndex = ldraw::mainColor);
	Quadrilateral(const std::array<glm::vec3, 4>& vertices, const Color color);
	QVariant getProperty(Property id) const override;
	SetPropertyResult setProperty(Property id, const QVariant& value) override;
	QString textRepresentation() const override;
	void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override;
	void invert() override;
	glm::vec3 points[4] = {{}};
};

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