Wed, 11 Mar 2020 17:19:38 +0200
added a render style for pick scene
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QMouseEvent> #include "document.h" #include "ui_document.h" #include "model.h" Document::Document( Model* model, DocumentManager* documents, const ldraw::ColorTable& colorTable, QWidget* parent) : QWidget{parent}, model{model}, documents{documents}, colorTable{colorTable}, renderer{new Canvas{model, documents, colorTable, this}}, ui{*new Ui::Document} { this->ui.setupUi(this); this->ui.listView->setModel(model); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(this->renderer); this->ui.viewportFrame->setLayout(layout); this->setMouseTracking(true); connect(this->ui.splitter, &QSplitter::splitterMoved, this, &Document::splitterChanged); connect(this->renderer, &Canvas::newStatusText, this, &Document::newStatusText); connect(this->renderer, &Canvas::selectionChanged, [&](const QSet<ldraw::id_t>& newSelection) { QItemSelectionModel* selectionModel = this->ui.listView->selectionModel(); QItemSelection selection; for (ldraw::id_t id : newSelection) { QModelIndex index = this->model->lookup(id); if (index != QModelIndex{}) { selection.select(index, index); } } selectionModel->select(selection, QItemSelectionModel::ClearAndSelect); }); connect(this->ui.listView->selectionModel(), &QItemSelectionModel::selectionChanged, [&](const QItemSelection& selected, const QItemSelection& deselected) { auto resolveIndex = [this](const QModelIndex& index){ return this->model->resolve(index); }; auto resolve = [resolveIndex](const QItemSelection& selection) { return fn::map<QSet<ldraw::id_t>>(selection.indexes(), resolveIndex); }; this->renderer->handleSelectionChange(resolve(selected), resolve(deselected)); }); } Document::~Document() { delete &this->ui; } QByteArray Document::saveSplitterState() const { return this->ui.splitter->saveState(); } void Document::restoreSplitterState(const QByteArray& state) { this->ui.splitter->restoreState(state); } void Document::setRenderPreferences(const gl::RenderPreferences& newPreferences) { this->renderer->setRenderPreferences(newPreferences); }