Thu, 27 Feb 2020 11:56:41 +0200
use glm::unProject to implement screenToModelCoordinates
#pragma once #include "object.h" namespace ldraw { class ErrorLine; } class ldraw::ErrorLine : public Object { public: ErrorLine(QStringView text = u"", QStringView message = u""); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; QBrush textRepresentationForeground() const override; QBrush textRepresentationBackground() const override; private: QString text; QString message; };