src/linetypes/edge.cpp

Sun, 13 Mar 2022 18:46:10 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Sun, 13 Mar 2022 18:46:10 +0200
changeset 180
5b7a8f2270ff
parent 177
f69d53c053df
permissions
-rw-r--r--

Handle properties in a generic manner in the object editor

#include "edge.h"

QString ldraw::Edge::textRepresentation() const
{
	return utility::format(
		"%1 %2",
		utility::vertexToStringParens(this->points[0]),
		utility::vertexToStringParens(this->points[1]));
}

void ldraw::Edge::getPolygons(
	std::vector<gl::Polygon>& polygons,
	GetPolygonsContext* context) const
{
	Q_UNUSED(context)
	polygons.push_back(gl::edgeLine(this->points[0], this->points[1], this->colorIndex, this->id));
}

ldraw::Object::Type ldraw::Edge::typeIdentifier() const
{
	return Type::EdgeLine;
}

QString ldraw::Edge::toLDrawCode() const
{
	return utility::format(
		"2 %1 %2 %3",
		this->colorIndex.index,
		utility::vertexToString(this->points[0]),
			utility::vertexToString(this->points[1]));
}

QString ldraw::Edge::iconName() const
{
	return ":/icons/linetype-edgeline.png";
}

QString ldraw::Edge::typeName() const
{
	return QObject::tr("edge");
}

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