Sun, 13 Mar 2022 18:46:10 +0200
Handle properties in a generic manner in the object editor
#pragma once #include "polygonobject.h" namespace ldraw { class ConditionalEdge; } class ldraw::ConditionalEdge : public PolygonObject<4> { public: using PolygonObject<4>::PolygonObject; QString textRepresentation() const override; Type typeIdentifier() const override; QString toLDrawCode() const override; QString iconName() const override; QString typeName() const override; };