src/utility.h

Wed, 08 Jun 2022 19:33:00 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 08 Jun 2022 19:33:00 +0300
changeset 204
52e10e8d88cc
parent 201
5d201ee4a9c3
permissions
-rw-r--r--

Concentrate model editing into one coroutine inside main()

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "basics.h"

// http://stackoverflow.com/a/18204188/3629665
template<typename T>
inline T rotl10(T x)
{
	return (x << 10) | ((x >> 22) & 0x000000ff);
}

template<typename T>
inline T rotl20(T x)
{
	return (x << 20) | ((x >> 12) & 0x000000ff);
}

inline QString format(const QString& format_string)
{
	return format_string;
}

template<typename T, typename... Rest>
QString format(const QString& format_string, T&& arg, Rest&&... rest)
{
	return format(format_string.arg(arg), std::forward<Rest>(rest)...);
}

inline QString quoted(QString string)
{
	if (string.contains("'"))
	{
		string.replace("\"", "\\\"");
		string = "\"" + string + "\"";
	}
	else
	{
		string = "'" + string + "'";
	}
	return string;
}

/**
 * @brief Converts the specified vertex to a simple string
 * @param vertex vertex to convert
 * @return "x y z"-formatted string
 */
inline QString vertexToString(const glm::vec3& vertex)
{
	return format("%1 %2 %3", vertex.x, vertex.y, vertex.z);
}

inline QString vertexToStringParens(const glm::vec3& vertex)
{
	return format("(%1, %2, %3)", vertex.x, vertex.y, vertex.z);
}

inline QString transformToString(const glm::mat4& matrix)
{
	return format(
		"%1 %2 %3 %4 %5 %6 %7 %8 %9 %10 %11 %12",
		matrix[3][0],
		matrix[3][1],
		matrix[3][2],
		matrix[0][0],
		matrix[1][0],
		matrix[2][0],
		matrix[0][1],
		matrix[1][1],
		matrix[2][1],
		matrix[0][2],
		matrix[1][2],
		matrix[2][2]);
}

template<typename T, glm::qualifier Q>
constexpr unsigned int qHash(const glm::vec<3, T, Q>& key)
{
	return qHash(key.x) ^ rotl10(qHash(key.y)) ^ rotl20(qHash(key.z));
}

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