Wed, 09 Mar 2022 12:42:45 +0200
Render vertices as spheres
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QAction> namespace uiutilities { using KeySequenceMap = QMap<QString, QKeySequence>; QVector<QAction*> collectActions(QObject* subject); KeySequenceMap makeKeySequenceMap(const QVector<QAction*>& actions); }