Wed, 09 Mar 2022 12:42:45 +0200
Render vertices as spheres
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QApplication> #include "mainwindow.h" #include "version.h" #include <iostream> #include <QMessageBox> #include <QLabel> #include <QImageReader> #include <QPushButton> int main(int argc, char *argv[]) { QCoreApplication::setApplicationName(::appName); QCoreApplication::setOrganizationName("hecknology.net"); QCoreApplication::setOrganizationDomain("hecknology.net"); ::qRegisterMetaTypeStreamOperators<Library>("Library"); ::qRegisterMetaTypeStreamOperators<Libraries>("Libraries"); QApplication app{argc, argv}; MainWindow mainwindow; mainwindow.show(); return app.exec(); } QDataStream& operator<<(QDataStream& stream, const glm::vec3& vec) { return stream << vec.x << vec.y << vec.z; } QDataStream& operator>>(QDataStream& stream, glm::vec3& vec) { return stream >> vec.x >> vec.y >> vec.z; }