Wed, 09 Mar 2022 12:42:45 +0200
Render vertices as spheres
#pragma once #include "polygonobject.h" namespace ldraw { class Triangle; } class ldraw::Triangle : public PolygonObject<3> { public: using PolygonObject<3>::PolygonObject; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; void invert() override; Type typeIdentifier() const override; QString toLDrawCode() const override; QString iconName() const override; };